using System;
using Server;

namespace Server.Items
{
	
	public class BladeOfCrystalLake : RadiantScimitar
	{
		
		[Constructable]
		public BladeOfCrystalLake()
		{
			Weight = 0;
			Name = "Blade Of Crystal Lake";
			Hue = 43;
			LootType = LootType.Cursed;
			
			WeaponAttributes.DurabilityBonus = 100;
			WeaponAttributes.HitLeechHits = 50;
			WeaponAttributes.HitLeechMana = 50;
			WeaponAttributes.HitLightning = 50;
			WeaponAttributes.SelfRepair = 20;
			WeaponAttributes.UseBestSkill = 1;
			
			Attributes.AttackChance = 15;
			Attributes.BonusDex = 10;
			Attributes.BonusHits = 20;
			Attributes.BonusInt = 10;
			Attributes.CastRecovery = 4;
			Attributes.CastSpeed = 3;
			Attributes.DefendChance = 15;
			Attributes.Luck = 200;
			Attributes.NightSight = 1;
			Attributes.ReflectPhysical = 15;
			Attributes.SpellChanneling = 1;
			Attributes.WeaponDamage = 60;
			Attributes.WeaponSpeed = 50;
			
		}
		
		public BladeOfCrystalLake( Serial serial ) : base( serial )
		{
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}
		
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}